- Cal3D 0.9 API Reference - |
calculateForces(CalSubmesh *pSubmesh, float deltaTime) | CalSpringSystem | |
calculateVertices(CalSubmesh *pSubmesh, float deltaTime) | CalSpringSystem | |
CalSpringSystem() | CalSpringSystem | |
create(CalModel *pModel) | CalSpringSystem | |
destroy() | CalSpringSystem | |
getForceVector() | CalSpringSystem | |
getGravityVector() | CalSpringSystem | |
m_pModel (defined in CalSpringSystem) | CalSpringSystem | |
m_vForce (defined in CalSpringSystem) | CalSpringSystem | [protected] |
m_vGravity (defined in CalSpringSystem) | CalSpringSystem | [protected] |
setForceVector(const CalVector &vForce) | CalSpringSystem | |
setGravityVector(const CalVector &vGravity) | CalSpringSystem | |
update(float deltaTime) | CalSpringSystem | |
~CalSpringSystem() | CalSpringSystem | [virtual] |