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animation_action.h

00001 //****************************************************************************//
00002 // animation_action.h                                                         //
00003 // Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       //
00004 //****************************************************************************//
00005 // This library is free software; you can redistribute it and/or modify it    //
00006 // under the terms of the GNU Lesser General Public License as published by   //
00007 // the Free Software Foundation; either version 2.1 of the License, or (at    //
00008 // your option) any later version.                                            //
00009 //****************************************************************************//
00010 
00011 #ifndef CAL_ANIMATION_ACTION_H
00012 #define CAL_ANIMATION_ACTION_H
00013 
00014 //****************************************************************************//
00015 // Includes                                                                   //
00016 //****************************************************************************//
00017 
00018 #include "cal3d/global.h"
00019 #include "cal3d/animation.h"
00020 
00021 //****************************************************************************//
00022 // Forward declarations                                                       //
00023 //****************************************************************************//
00024 
00025 class CalCoreAnimation;
00026 
00027 //****************************************************************************//
00028 // Class declaration                                                          //
00029 //****************************************************************************//
00030 
00031  /*****************************************************************************/
00035 class CAL3D_API CalAnimationAction : public CalAnimation
00036 {
00037 // member variables
00038 protected:
00039   float m_delayIn;
00040   float m_delayOut;
00041   float m_delayTarget;
00042   float m_weightTarget;
00043   bool  m_autoLock; 
00044 
00045 // constructor/destructor
00046 public:
00047   CalAnimationAction();
00048   virtual ~CalAnimationAction();
00049 
00050 // member functions 
00051 public:
00052   bool create(CalCoreAnimation *pCoreAnimation);
00053   void destroy();
00054   bool execute(float delayIn, float delayOut, float weightTarget = 1.0f,bool autoLock=false);
00055   bool update(float deltaTime);
00056 };
00057 
00058 #endif
00059 
00060 //****************************************************************************//

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