17 #include "vtkRenderingCoreModule.h"
20 VTK_ABI_NAMESPACE_BEGIN
46 vtkGetMacro(Projection,
int);
47 vtkSetMacro(Projection,
int);
58 vtkSetVector4Macro(FloorPlane,
float);
59 vtkGetVector4Macro(FloorPlane,
float);
60 vtkSetVector3Macro(FloorRight,
float);
61 vtkGetVector3Macro(FloorRight,
float);
72 vtkGetVector2Macro(FloorTexCoordScale,
float);
73 vtkSetVector2Macro(FloorTexCoordScale,
float);
82 vtkGetMacro(GammaCorrect,
bool);
83 vtkSetMacro(GammaCorrect,
bool);
84 vtkBooleanMacro(GammaCorrect,
bool);
94 float FloorTexCoordScale[2];
96 bool GammaCorrect =
false;
100 void operator=(
const vtkSkybox&) =
delete;
103 VTK_ABI_NAMESPACE_END
104 #endif // vtkSkybox_h
represents an object (geometry & properties) in a rendered scene
Projection
Set/Get the projection to be used.
double * GetBounds() override=0
Return a reference to the Prop3D's composite transform.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkActor * New()
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0).
void SetProjectionToSphere()
Set/Get the projection to be used.
a simple class to control print indentation
Renders a skybox environment.
void SetProjectionToCube()
Set/Get the projection to be used.
double * GetBounds() override
Return a reference to the Prop3D's composite transform.
void SetProjectionToFloor()
Set/Get the projection to be used.
void SetProjectionToStereoSphere()
Set/Get the projection to be used.