VTK  9.7.1
vtkOpenGLTexture.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
14 #ifndef vtkOpenGLTexture_h
15 #define vtkOpenGLTexture_h
16 
17 #include "vtkRenderingOpenGL2Module.h" // For export macro
18 #include "vtkTexture.h"
19 #include "vtkWeakPointer.h" // needed for vtkWeakPointer.
20 #include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
21 
22 VTK_ABI_NAMESPACE_BEGIN
23 class vtkRenderWindow;
24 class vtkTextureObject;
26 
27 class VTKRENDERINGOPENGL2_EXPORT VTK_MARSHALAUTO vtkOpenGLTexture : public vtkTexture
28 {
29 public:
30  static vtkOpenGLTexture* New();
32  static vtkOverrideAttribute* CreateOverrideAttributes();
33  vtkTypeMacro(vtkOpenGLTexture, vtkTexture);
34  void PrintSelf(ostream& os, vtkIndent indent) override;
35 
41  void Render(vtkRenderer* ren) override;
42 
46  void Load(vtkRenderer*) override;
47 
48  // Descsription:
49  // Clean up after the rendering is complete.
50  void PostRender(vtkRenderer*) override;
51 
58  void ReleaseGraphicsResources(vtkWindow*) override;
59 
63  void CopyTexImage(int x, int y, int width, int height);
64 
66 
69  vtkGetMacro(IsDepthTexture, int);
70  vtkSetMacro(IsDepthTexture, int);
72 
74 
77  vtkGetMacro(TextureType, int);
78  vtkSetMacro(TextureType, int);
80 
82  vtkGetObjectMacro(TextureObject, vtkTextureObject);
84  void SetTextureObject(vtkTextureObject*);
85 
89  int GetTextureUnit() override;
90 
97  int IsTranslucent() override;
98 
99 protected:
101  ~vtkOpenGLTexture() override;
102 
103  vtkTimeStamp LoadTime;
104  vtkWeakPointer<vtkRenderWindow> RenderWindow; // RenderWindow used for previous render
105 
106  bool ExternalTextureObject;
107  vtkTextureObject* TextureObject;
108 
109  int IsDepthTexture;
110  int TextureType;
111  int PrevBlendParams[4];
112 
113  // used when the texture exceeds the GL limit
114  unsigned char* ResampleToPowerOfTwo(
115  int& xsize, int& ysize, unsigned char* dptr, int bpp, int maxDimGL);
116 
117 private:
118  vtkOpenGLTexture(const vtkOpenGLTexture&) = delete;
119  void operator=(const vtkOpenGLTexture&) = delete;
120 };
121 
122 #define vtkOpenGLTexture_OVERRIDE_ATTRIBUTES vtkOpenGLTexture::CreateOverrideAttributes()
123 VTK_ABI_NAMESPACE_END
124 #endif
Attribute for vtkObjectFactory overrides.
virtual void PostRender(vtkRenderer *)
Cleans up after the texture rendering to restore the state of the graphics context.
Definition: vtkTexture.h:76
record modification and/or execution time
Definition: vtkTimeStamp.h:24
virtual void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this texture.
Definition: vtkTexture.h:83
abstract specification for renderers
Definition: vtkRenderer.h:63
virtual void Load(vtkRenderer *)
Abstract interface to renderer.
Definition: vtkTexture.h:90
OpenGL texture map.
virtual void Render(vtkRenderer *ren)
Renders a texture map.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:41
a simple class to control print indentation
Definition: vtkIndent.h:28
a weak reference to a vtkObject.
Definition: vtkMeta.h:25
static vtkTexture * New()
handles properties associated with a texture map
Definition: vtkTexture.h:58
#define VTK_NEWINSTANCE
#define VTK_MARSHALEXCLUDE(reason)
abstracts an OpenGL texture object.
create a window for renderers to draw into
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
#define VTK_MARSHALAUTO
#define VTK_MARSHAL_EXCLUDE_REASON_IS_INTERNAL