VTK  9.7.1
vtkPropItem.h
Go to the documentation of this file.
1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
3 
17 #ifndef vtkPropItem_h
18 #define vtkPropItem_h
19 
20 #include "vtkAbstractContextItem.h"
21 #include "vtkRenderingContext2DModule.h" // For export macro
22 #include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
23 
24 VTK_ABI_NAMESPACE_BEGIN
25 class vtkProp;
26 
27 class VTKRENDERINGCONTEXT2D_EXPORT VTK_MARSHALAUTO vtkPropItem : public vtkAbstractContextItem
28 {
29 public:
30  static vtkPropItem* New();
32  void PrintSelf(ostream& os, vtkIndent indent) override;
33 
34  bool Paint(vtkContext2D* painter) override;
35  void ReleaseGraphicsResources() override;
36 
40  virtual void SetPropObject(vtkProp* PropObject);
41  vtkGetObjectMacro(PropObject, vtkProp);
42 
43 protected:
44  vtkPropItem();
45  ~vtkPropItem() override;
46 
47  // Sync the active vtkCamera with the GL state set by the painter.
48  virtual void UpdateTransforms();
49 
50  // Restore the vtkCamera state.
51  virtual void ResetTransforms();
52 
53 private:
54  vtkProp* PropObject;
55 
56  vtkPropItem(const vtkPropItem&) = delete;
57  void operator=(const vtkPropItem&) = delete;
58 };
59 
60 VTK_ABI_NAMESPACE_END
61 #endif // vtkPropItem_h
abstract superclass for all actors, volumes and annotations
Definition: vtkProp.h:49
Embed a vtkProp in a vtkContextScene.
Definition: vtkPropItem.h:27
virtual bool Paint(vtkContext2D *painter)
Paint event for the item, called whenever the item needs to be drawn.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Class for drawing 2D primitives to a graphical context.
Definition: vtkContext2D.h:49
a simple class to control print indentation
Definition: vtkIndent.h:28
base class for items that are part of a vtkContextScene.
#define VTK_MARSHALAUTO
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
virtual void ReleaseGraphicsResources()
Release graphics resources hold by the item.