51 #include "vtkRenderingLODModule.h"
54 VTK_ABI_NAMESPACE_BEGIN
104 virtual
void SetMediumResFilter(vtkPolyDataAlgorithm*);
106 vtkGetObjectMacro(LowResFilter, vtkPolyDataAlgorithm);
108 vtkGetObjectMacro(MediumResFilter, vtkPolyDataAlgorithm);
115 vtkGetMacro(NumberOfCloudPoints,
int);
116 vtkSetMacro(NumberOfCloudPoints,
int);
130 void Modified() override;
135 void ShallowCopy(
vtkProp* prop) override;
139 ~vtkLODActor() override;
142 vtkMapperCollection* LODMappers;
146 vtkPolyDataAlgorithm* LowResFilter;
147 vtkPolyDataAlgorithm* MediumResFilter;
152 int NumberOfCloudPoints;
154 virtual
void CreateOwnLODs();
155 virtual
void UpdateOwnLODs();
156 virtual
void DeleteOwnLODs();
159 vtkLODActor(const vtkLODActor&) = delete;
160 void operator=(const vtkLODActor&) = delete;
163 VTK_ABI_NAMESPACE_END
abstract superclass for all actors, volumes and annotations
an ordered list of mappers
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.
represents an object (geometry & properties) in a rendered scene
an actor that supports multiple levels of detail
abstract specification for Viewports
record modification and/or execution time
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
abstract specification for renderers
static vtkActor * New()
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0).
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
window superclass for vtkRenderWindow
Superclass for algorithms that produce only polydata as output.
a simple class to control print indentation
abstract class specifies interface to map data to graphics primitives
#define VTK_MARSHALEXCLUDE(reason)
map vtkPolyData to graphics primitives
#define VTK_MARSHAL_EXCLUDE_REASON_NOT_SUPPORTED