46 #ifndef vtkDynamic2DLabelMapper_h
47 #define vtkDynamic2DLabelMapper_h
50 #include "vtkRenderingLabelModule.h"
53 VTK_ABI_NAMESPACE_BEGIN
71 void SetPriorityArrayName(
const char*
name);
78 vtkSetMacro(ReversePriority,
bool);
79 vtkGetMacro(ReversePriority,
bool);
80 vtkBooleanMacro(ReversePriority,
bool);
89 vtkSetMacro(LabelHeightPadding,
float);
90 vtkGetMacro(LabelHeightPadding,
float);
99 vtkSetMacro(LabelWidthPadding,
float);
100 vtkGetMacro(LabelWidthPadding,
float);
135 struct vtkDynamic2DLabelMapperFormatter;
138 VTK_ABI_NAMESPACE_END
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkLabeledDataMapper * New()
Instantiate object with {:<#6.3g} label format.
abstract specification for Viewports
abstract class to specify dataset behavior
a actor that draws 2D data
draw text labels at 2D dataset points
draw text labels at dataset points
a simple class to control print indentation
virtual void BuildLabelsInternal(vtkDataSet *)
void RenderOverlay(vtkViewport *viewport, vtkActor2D *actor) override
Draw the text to the screen at each input point.
void RenderOpaqueGeometry(vtkViewport *viewport, vtkActor2D *actor) override
Draw the text to the screen at each input point.