10 #ifndef vtkBatchedSurfaceLICMapper_h
11 #define vtkBatchedSurfaceLICMapper_h
15 #include "vtkRenderingLICOpenGL2Module.h"
17 VTK_ABI_NAMESPACE_BEGIN
35 vtkIdType& flat_index, std::vector<unsigned char>& colors, std::vector<float>& norms)
override;
represents an object (geometry & properties) in a rendered scene
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
An OpenGL mapper for batched rendering of vtkPolyData.
abstract specification for renderers
a simple class to control print indentation
virtual void SetMapperShaderParameters(vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
Set the shader parameters related to the mapper/input data, called by UpdateShader.
static vtkOpenGLBatchedPolyDataMapper * New()
Implements batched rendering of multiple vtkPolyData using LIC interface and OpenGL.
virtual void AppendOneBufferObject(vtkRenderer *renderer, vtkActor *actor, GLBatchElement *glBatchElement, vtkIdType &vertexOffset, std::vector< unsigned char > &colors, std::vector< float > &norms)
virtual void ReplaceShaderValues(std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act)
Perform string replacements on the shader templates.