VTK  9.7.1
vtkTransform.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
3 
40 #ifndef vtkTransform_h
41 #define vtkTransform_h
42 
43 #include "vtkCommonTransformsModule.h" // For export macro
44 #include "vtkLinearTransform.h"
45 #include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
46 
47 #include "vtkMatrix4x4.h" // Needed for inline methods
48 
49 VTK_ABI_NAMESPACE_BEGIN
50 class VTKCOMMONTRANSFORMS_EXPORT VTK_MARSHALAUTO vtkTransform : public vtkLinearTransform
51 {
52 public:
53  static vtkTransform* New();
55  void PrintSelf(ostream& os, vtkIndent indent) override;
56 
62  void Identity();
63 
69  void Inverse() override;
70 
72 
76  void Translate(double x, double y, double z) { this->Concatenation->Translate(x, y, z); }
77  void Translate(const double x[3]) { this->Translate(x[0], x[1], x[2]); }
78  void Translate(const float x[3]) { this->Translate(x[0], x[1], x[2]); }
80 
82 
88  void RotateWXYZ(double angle, double x, double y, double z)
89  {
90  this->Concatenation->Rotate(angle, x, y, z);
91  }
92  void RotateWXYZ(double angle, const double axis[3])
93  {
94  this->RotateWXYZ(angle, axis[0], axis[1], axis[2]);
95  }
96  void RotateWXYZ(double angle, const float axis[3])
97  {
98  this->RotateWXYZ(angle, axis[0], axis[1], axis[2]);
99  }
101 
103 
108  void RotateX(double angle) { this->RotateWXYZ(angle, 1, 0, 0); }
109  void RotateY(double angle) { this->RotateWXYZ(angle, 0, 1, 0); }
110  void RotateZ(double angle) { this->RotateWXYZ(angle, 0, 0, 1); }
112 
114 
119  void Scale(double x, double y, double z) { this->Concatenation->Scale(x, y, z); }
120  void Scale(const double s[3]) { this->Scale(s[0], s[1], s[2]); }
121  void Scale(const float s[3]) { this->Scale(s[0], s[1], s[2]); }
123 
125 
129  void SetMatrix(vtkMatrix4x4* matrix) { this->SetMatrix(*matrix->Element); }
130  void SetMatrix(const double elements[16])
131  {
132  this->Concatenation->Identity();
133  this->Concatenate(elements);
134  }
136 
138 
142  void Concatenate(vtkMatrix4x4* matrix) { this->Concatenate(*matrix->Element); }
143  void Concatenate(const double elements[16]) { this->Concatenation->Concatenate(elements); }
145 
153  void Concatenate(vtkLinearTransform* transform);
154 
162  void PreMultiply()
163  {
164  if (this->Concatenation->GetPreMultiplyFlag())
165  {
166  return;
167  }
168  this->Concatenation->SetPreMultiplyFlag(1);
169  this->Modified();
170  }
171 
180  {
181  if (!this->Concatenation->GetPreMultiplyFlag())
182  {
183  return;
184  }
185  this->Concatenation->SetPreMultiplyFlag(0);
186  this->Modified();
187  }
188 
194  {
195  return this->Concatenation->GetNumberOfTransforms() + (this->Input == nullptr ? 0 : 1);
196  }
197 
199 
207  {
209  if (this->Input == nullptr)
210  {
211  t = this->Concatenation->GetTransform(i);
212  }
213  else if (i < this->Concatenation->GetNumberOfPreTransforms())
214  {
215  t = this->Concatenation->GetTransform(i);
216  }
217  else if (i > this->Concatenation->GetNumberOfPreTransforms())
218  {
219  t = this->Concatenation->GetTransform(i - 1);
220  }
221  else if (this->GetInverseFlag())
222  {
223  t = this->Input->GetInverse();
224  }
225  else
226  {
227  t = this->Input;
228  }
229  return static_cast<vtkLinearTransform*>(t);
230  }
232 
234 
238  void GetOrientation(double orient[3]);
239  void GetOrientation(float orient[3])
240  {
241  double temp[3];
242  this->GetOrientation(temp);
243  orient[0] = static_cast<float>(temp[0]);
244  orient[1] = static_cast<float>(temp[1]);
245  orient[2] = static_cast<float>(temp[2]);
246  }
248  {
249  this->GetOrientation(this->ReturnValue);
250  return this->ReturnValue;
251  }
253 
258  static void GetOrientation(double orient[3], vtkMatrix4x4* matrix);
259 
261 
265  void GetOrientationWXYZ(double wxyz[4]);
266  void GetOrientationWXYZ(float wxyz[4])
267  {
268  double temp[4];
269  this->GetOrientationWXYZ(temp);
270  wxyz[0] = static_cast<float>(temp[0]);
271  wxyz[1] = static_cast<float>(temp[1]);
272  wxyz[2] = static_cast<float>(temp[2]);
273  wxyz[3] = static_cast<float>(temp[3]);
274  }
276  {
277  this->GetOrientationWXYZ(this->ReturnValue);
278  return this->ReturnValue;
279  }
281 
283 
288  void GetPosition(double pos[3]);
289  void GetPosition(float pos[3])
290  {
291  double temp[3];
292  this->GetPosition(temp);
293  pos[0] = static_cast<float>(temp[0]);
294  pos[1] = static_cast<float>(temp[1]);
295  pos[2] = static_cast<float>(temp[2]);
296  }
298  {
299  this->GetPosition(this->ReturnValue);
300  return this->ReturnValue;
301  }
303 
305 
311  void GetScale(double scale[3]);
312  void GetScale(float scale[3])
313  {
314  double temp[3];
315  this->GetScale(temp);
316  scale[0] = static_cast<float>(temp[0]);
317  scale[1] = static_cast<float>(temp[1]);
318  scale[2] = static_cast<float>(temp[2]);
319  }
320  double* GetScale() VTK_SIZEHINT(3)
321  {
322  this->GetScale(this->ReturnValue);
323  return this->ReturnValue;
324  }
326 
331  void GetInverse(vtkMatrix4x4* inverse);
332 
338  void GetTranspose(vtkMatrix4x4* transpose);
339 
341 
349  void SetInput(vtkLinearTransform* input);
350  vtkLinearTransform* GetInput() { return this->Input; }
352 
360  vtkTypeBool GetInverseFlag() { return this->Concatenation->GetInverseFlag(); }
361 
363 
366  void Push()
367  {
368  if (this->Stack == nullptr)
369  {
370  this->Stack = vtkTransformConcatenationStack::New();
371  }
372  this->Stack->Push(&this->Concatenation);
373  this->Modified();
374  }
376 
378 
382  void Pop()
383  {
384  if (this->Stack == nullptr)
385  {
386  return;
387  }
388  this->Stack->Pop(&this->Concatenation);
389  this->Modified();
390  }
392 
401  int CircuitCheck(vtkAbstractTransform* transform) override;
402 
403  // Return an inverse transform which will always update itself
404  // to match this transform.
406 
411 
415  vtkMTimeType GetMTime() override;
416 
418 
423  void MultiplyPoint(const float in[4], float out[4]) { this->GetMatrix()->MultiplyPoint(in, out); }
424  void MultiplyPoint(const double in[4], double out[4])
425  {
426  this->GetMatrix()->MultiplyPoint(in, out);
427  }
429 
430 protected:
431  vtkTransform();
432  ~vtkTransform() override;
433 
434  void InternalDeepCopy(vtkAbstractTransform* t) override;
435 
436  void InternalUpdate() override;
437 
441 
442  // this allows us to check whether people have been fooling
443  // around with our matrix
445 
446  float Point[4];
447  double DoublePoint[4];
448  double ReturnValue[4];
449 
450 private:
451  vtkTransform(const vtkTransform&) = delete;
452  void operator=(const vtkTransform&) = delete;
453 };
454 
455 VTK_ABI_NAMESPACE_END
456 #endif
double * GetOrientationWXYZ()
Return the wxyz angle+axis representing the current orientation.
Definition: vtkTransform.h:275
void RotateWXYZ(double angle, double x, double y, double z)
Create a rotation matrix and concatenate it with the current transformation according to PreMultiply ...
Definition: vtkTransform.h:88
void PreMultiply()
Sets the internal state of the transform to PreMultiply.
Definition: vtkTransform.h:162
double * GetScale()
Return the scale factors of the current transformation matrix as an array of three float numbers...
Definition: vtkTransform.h:320
void Concatenate(const double elements[16])
Concatenates the matrix with the current transformation according to PreMultiply or PostMultiply sema...
Definition: vtkTransform.h:143
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void PostMultiply()
Sets the internal state of the transform to PostMultiply.
Definition: vtkTransform.h:179
represent and manipulate 4x4 transformation matrices
Definition: vtkMatrix4x4.h:31
vtkTypeBool GetInverseFlag()
Get the inverse flag of the transformation.
Definition: vtkTransform.h:360
void Push()
Pushes the current transformation onto the transformation stack.
Definition: vtkTransform.h:366
vtkMTimeType GetMTime() override
Override GetMTime necessary because of inverse transforms.
vtkTypeUInt32 vtkMTimeType
Definition: vtkType.h:318
double * GetPosition()
Return the position from the current transformation matrix as an array of three floating point number...
Definition: vtkTransform.h:297
void SetMatrix(vtkMatrix4x4 *matrix)
Set the current matrix directly.
Definition: vtkTransform.h:129
virtual void InternalUpdate()
Perform any subclass-specific Update.
double * GetOrientation()
Get the x, y, z orientation angles from the transformation matrix as an array of three floating point...
Definition: vtkTransform.h:247
void Scale(const float s[3])
Create a scale matrix (i.e.
Definition: vtkTransform.h:121
virtual vtkAbstractTransform * MakeTransform()=0
Make another transform of the same type.
vtkMTimeType MatrixUpdateMTime
Definition: vtkTransform.h:444
describes linear transformations via a 4x4 matrix
Definition: vtkTransform.h:50
vtkAbstractTransform * GetInverse()
Get the inverse of this transform.
void Scale(double x, double y, double z)
Create a scale matrix (i.e.
Definition: vtkTransform.h:119
int vtkTypeBool
Definition: vtkABI.h:64
void Modified() override
Override Modified to avoid ModifiedEvent during update.
void MultiplyPoint(const float in[4], float out[4])
Multiply a homogeneous coordinate by this matrix, i.e.
Definition: vtkMatrix4x4.h:148
void Concatenate(vtkMatrix4x4 *matrix)
Concatenates the matrix with the current transformation according to PreMultiply or PostMultiply sema...
Definition: vtkTransform.h:142
void RotateWXYZ(double angle, const double axis[3])
Create a rotation matrix and concatenate it with the current transformation according to PreMultiply ...
Definition: vtkTransform.h:92
void RotateY(double angle)
Create a rotation matrix about the X, Y, or Z axis and concatenate it with the current transformation...
Definition: vtkTransform.h:109
void GetPosition(float pos[3])
Return the position from the current transformation matrix as an array of three floating point number...
Definition: vtkTransform.h:289
virtual int CircuitCheck(vtkAbstractTransform *transform)
Check for self-reference.
vtkLinearTransform * GetInput()
Set the input for this transformation.
Definition: vtkTransform.h:350
int GetNumberOfConcatenatedTransforms()
Get the total number of transformations that are linked into this one via Concatenate() operations or...
Definition: vtkTransform.h:193
a simple class to control print indentation
Definition: vtkIndent.h:28
void GetScale(float scale[3])
Return the scale factors of the current transformation matrix as an array of three float numbers...
Definition: vtkTransform.h:312
superclass for all geometric transformations
virtual void Inverse()=0
Invert the transformation.
void RotateWXYZ(double angle, const float axis[3])
Create a rotation matrix and concatenate it with the current transformation according to PreMultiply ...
Definition: vtkTransform.h:96
#define VTK_SIZEHINT(...)
void Translate(const double x[3])
Create a translation matrix and concatenate it with the current transformation according to PreMultip...
Definition: vtkTransform.h:77
void MultiplyPoint(const float in[4], float out[4])
Use this method only if you wish to compute the transformation in homogeneous (x,y,z,w) coordinates, otherwise use TransformPoint().
Definition: vtkTransform.h:423
void Scale(const double s[3])
Create a scale matrix (i.e.
Definition: vtkTransform.h:120
void SetMatrix(const double elements[16])
Set the current matrix directly.
Definition: vtkTransform.h:130
void InternalDeepCopy(vtkAbstractTransform *transform) override
Perform any subclass-specific DeepCopy.
void GetOrientation(float orient[3])
Get the x, y, z orientation angles from the transformation matrix as an array of three floating point...
Definition: vtkTransform.h:239
void RotateX(double angle)
Create a rotation matrix about the X, Y, or Z axis and concatenate it with the current transformation...
Definition: vtkTransform.h:108
void MultiplyPoint(const double in[4], double out[4])
Use this method only if you wish to compute the transformation in homogeneous (x,y,z,w) coordinates, otherwise use TransformPoint().
Definition: vtkTransform.h:424
double Element[4][4]
The internal data is public for historical reasons. Do not use!
Definition: vtkMatrix4x4.h:35
vtkLinearTransform * GetConcatenatedTransform(int i)
Get one of the concatenated transformations as a vtkAbstractTransform.
Definition: vtkTransform.h:206
vtkTransformConcatenationStack * Stack
Definition: vtkTransform.h:440
vtkTransformConcatenation * Concatenation
Definition: vtkTransform.h:439
void Translate(double x, double y, double z)
Create a translation matrix and concatenate it with the current transformation according to PreMultip...
Definition: vtkTransform.h:76
#define VTK_MARSHALAUTO
void GetOrientationWXYZ(float wxyz[4])
Return the wxyz angle+axis representing the current orientation.
Definition: vtkTransform.h:266
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
static vtkTransformConcatenationStack * New()
vtkMatrix4x4 * GetMatrix()
Get a pointer to an internal vtkMatrix4x4 that represents the transformation.
void Translate(const float x[3])
Create a translation matrix and concatenate it with the current transformation according to PreMultip...
Definition: vtkTransform.h:78
vtkAbstractTransform * GetInverse()
Definition: vtkTransform.h:405
abstract superclass for linear transformations
void RotateZ(double angle)
Create a rotation matrix about the X, Y, or Z axis and concatenate it with the current transformation...
Definition: vtkTransform.h:110
void Pop()
Deletes the transformation on the top of the stack and sets the top to the next transformation on the...
Definition: vtkTransform.h:382
vtkLinearTransform * Input
Definition: vtkTransform.h:438