12 #ifndef vtkOpenGLRenderPass_h
13 #define vtkOpenGLRenderPass_h
16 #include "vtkRenderingOpenGL2Module.h"
21 VTK_ABI_NAMESPACE_BEGIN
71 vtkSetMacro(ActiveDrawBuffers,
unsigned int);
72 vtkGetMacro(ActiveDrawBuffers,
unsigned int);
87 virtual void PreRenderProp(
vtkProp* prop);
98 virtual void PostRenderProp(
vtkProp* prop);
100 unsigned int ActiveDrawBuffers = 0;
107 VTK_ABI_NAMESPACE_END
108 #endif // vtkOpenGLRenderPass_h
abstract superclass for all actors, volumes and annotations
vtkTypeUInt32 vtkMTimeType
Context in which a vtkRenderPass will render.
a simple class to control print indentation
The VertexArrayObject class uses, or emulates, vertex array objects.
abstract class specifies interface to map data
Perform part of the rendering of a vtkRenderer.
Abstract render pass with shader modifications.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
The ShaderProgram uses one or more Shader objects.