VTK  9.7.1
vtkOpenGLImageMapper.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
18 #ifndef vtkOpenGLImageMapper_h
19 #define vtkOpenGLImageMapper_h
20 
21 #include "vtkImageMapper.h"
22 #include "vtkRenderingOpenGL2Module.h" // For export macro
23 #include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
24 
25 VTK_ABI_NAMESPACE_BEGIN
26 class vtkActor2D;
27 class vtkTexturedActor2D;
29 
30 class VTKRENDERINGOPENGL2_EXPORT VTK_MARSHALAUTO vtkOpenGLImageMapper : public vtkImageMapper
31 {
32 public:
33  static vtkOpenGLImageMapper* New();
35  static vtkOverrideAttribute* CreateOverrideAttributes();
37  void PrintSelf(ostream& os, vtkIndent indent) override;
38 
42  void RenderOverlay(vtkViewport* viewport, vtkActor2D* actor) override
43  {
44  this->RenderStart(viewport, actor);
45  }
46 
51  void RenderData(vtkViewport* viewport, vtkImageData* data, vtkActor2D* actor) override;
52 
57  void DrawPixels(vtkViewport* viewport, int width, int height, int numComponents, void* data);
58 
63  void ReleaseGraphicsResources(vtkWindow*) override;
64 
65 protected:
67  ~vtkOpenGLImageMapper() override;
68 
70 
71 private:
73  void operator=(const vtkOpenGLImageMapper&) = delete;
74 };
75 
76 #define vtkOpenGLImageMapper_OVERRIDE_ATTRIBUTES vtkOpenGLImageMapper::CreateOverrideAttributes()
77 VTK_ABI_NAMESPACE_END
78 #endif
Attribute for vtkObjectFactory overrides.
actor that draws 2D data with texture support
abstract specification for Viewports
Definition: vtkViewport.h:46
a actor that draws 2D data
Definition: vtkActor2D.h:35
void RenderOverlay(vtkViewport *viewport, vtkActor2D *actor) override
Handle the render method.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:41
2D image display support for OpenGL
a simple class to control print indentation
Definition: vtkIndent.h:28
topologically and geometrically regular array of data
Definition: vtkImageData.h:45
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
#define VTK_NEWINSTANCE
static vtkImageMapper * New()
virtual void RenderData(vtkViewport *, vtkImageData *, vtkActor2D *)
Function called by Render to actually draw the image to to the screen.
virtual void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this mapper.
vtkTexturedActor2D * Actor
2D image display
void RenderStart(vtkViewport *viewport, vtkActor2D *actor)
Draw the image to the screen.
#define VTK_MARSHALAUTO