VTK  9.7.1
vtkMatrix4x4.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
23 #ifndef vtkMatrix4x4_h
24 #define vtkMatrix4x4_h
25 
26 #include "vtkCommonMathModule.h" // For export macro
27 #include "vtkObject.h"
28 #include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
29 
30 VTK_ABI_NAMESPACE_BEGIN
31 class VTKCOMMONMATH_EXPORT VTK_MARSHALAUTO vtkMatrix4x4 : public vtkObject
32 {
33 public:
35  double Element[4][4];
36 
40  static vtkMatrix4x4* New();
41 
42  vtkTypeMacro(vtkMatrix4x4, vtkObject);
43  void PrintSelf(ostream& os, vtkIndent indent) override;
44 
50  {
51  vtkMatrix4x4::DeepCopy(*this->Element, source);
52  this->Modified();
53  }
54 
59  static void DeepCopy(double destination[16], const vtkMatrix4x4* source)
60  {
61  vtkMatrix4x4::DeepCopy(destination, *source->Element);
62  }
63 
68  static void DeepCopy(double destination[16], const double source[16]);
69 
74  void DeepCopy(const double elements[16])
75  {
76  vtkMatrix4x4::DeepCopy(*this->Element, elements);
77  this->Modified();
78  }
79 
83  void Zero()
84  {
85  vtkMatrix4x4::Zero(*this->Element);
86  this->Modified();
87  }
88  static void Zero(double elements[16]);
89 
93  void Identity()
94  {
95  vtkMatrix4x4::Identity(*this->Element);
96  this->Modified();
97  }
98  static void Identity(double elements[16]);
99 
103  bool IsIdentity();
104 
109  static void Invert(const vtkMatrix4x4* in, vtkMatrix4x4* out)
110  {
111  vtkMatrix4x4::Invert(*in->Element, *out->Element);
112  out->Modified();
113  }
114  void Invert() { vtkMatrix4x4::Invert(this, this); }
115  static void Invert(const double inElements[16], double outElements[16]);
116 
120  static void Transpose(const vtkMatrix4x4* in, vtkMatrix4x4* out)
121  {
123  out->Modified();
124  }
125  void Transpose() { vtkMatrix4x4::Transpose(this, this); }
126  static void Transpose(const double inElements[16], double outElements[16]);
127 
129 
132  static void MatrixFromRotation(double angle, double x, double y, double z, vtkMatrix4x4* result);
133  static void MatrixFromRotation(double angle, double x, double y, double z, double matrix[16]);
135 
142  static void PoseToMatrix(double pos[3], double ori[4], vtkMatrix4x4* mat);
143 
148  void MultiplyPoint(const float in[4], float out[4])
149  {
150  vtkMatrix4x4::MultiplyPoint(*this->Element, in, out);
151  }
152  void MultiplyPoint(const double in[4], double out[4])
153  {
154  vtkMatrix4x4::MultiplyPoint(*this->Element, in, out);
155  }
156 
157  static void MultiplyPoint(const double elements[16], const float in[4], float out[4]);
158  static void MultiplyPoint(const double elements[16], const double in[4], double out[4]);
159 
163  float* MultiplyPoint(const float in[4]) VTK_SIZEHINT(4) { return this->MultiplyFloatPoint(in); }
164  double* MultiplyPoint(const double in[4]) VTK_SIZEHINT(4)
165  {
166  return this->MultiplyDoublePoint(in);
167  }
168  float* MultiplyFloatPoint(const float in[4]) VTK_SIZEHINT(4)
169  {
170  this->MultiplyPoint(in, this->FloatPoint);
171  return this->FloatPoint;
172  }
173  double* MultiplyDoublePoint(const double in[4]) VTK_SIZEHINT(4)
174  {
175  this->MultiplyPoint(in, this->DoublePoint);
176  return this->DoublePoint;
177  }
178 
180 
183  static void Multiply4x4(const vtkMatrix4x4* a, const vtkMatrix4x4* b, vtkMatrix4x4* c);
184  static void Multiply4x4(const double a[16], const double b[16], double c[16]);
185  static void Multiply4x4(const double a[16], const double b[16], float c[16]);
186  static void MultiplyAndTranspose4x4(const double a[16], const double b[16], float c[16]);
188 
192  void Adjoint(const vtkMatrix4x4* in, vtkMatrix4x4* out)
193  {
195  }
196  static void Adjoint(const double inElements[16], double outElements[16]);
197 
201  double Determinant() { return vtkMatrix4x4::Determinant(*this->Element); }
202  static double Determinant(const double elements[16]);
203 
207  void SetElement(int i, int j, double value);
208 
212  double GetElement(int i, int j) const { return this->Element[i][j]; }
213 
217  double* GetData() VTK_SIZEHINT(16) { return *this->Element; }
218 
222  const double* GetData() const { return *this->Element; }
223 
227  void SetData(const double data[16]) { vtkMatrix4x4::DeepCopy(data); }
228 
229 protected:
230  vtkMatrix4x4() { vtkMatrix4x4::Identity(*this->Element); }
231  ~vtkMatrix4x4() override = default;
232 
233  float FloatPoint[4];
234  double DoublePoint[4];
235 
236 private:
237  vtkMatrix4x4(const vtkMatrix4x4&) = delete;
238  void operator=(const vtkMatrix4x4&) = delete;
239 };
240 
241 //----------------------------------------------------------------------------
242 // Multiplies matrices a and b and stores the result in c.
243 inline void vtkMatrix4x4::Multiply4x4(const double a[16], const double b[16], double c[16])
244 {
245  double tmp[16];
246 
247  for (int i = 0; i < 16; i += 4)
248  {
249  for (int j = 0; j < 4; j++)
250  {
251  tmp[i + j] =
252  a[i + 0] * b[j + 0] + a[i + 1] * b[j + 4] + a[i + 2] * b[j + 8] + a[i + 3] * b[j + 12];
253  }
254  }
255 
256  for (int k = 0; k < 16; k++)
257  {
258  c[k] = tmp[k];
259  }
260 }
261 
262 //----------------------------------------------------------------------------
263 // Multiplies matrices a and b and stores the result in c.
264 inline void vtkMatrix4x4::Multiply4x4(const double a[16], const double b[16], float c[16])
265 {
266  for (int i = 0; i < 16; i += 4)
267  {
268  for (int j = 0; j < 4; j++)
269  {
270  c[i + j] =
271  a[i + 0] * b[j + 0] + a[i + 1] * b[j + 4] + a[i + 2] * b[j + 8] + a[i + 3] * b[j + 12];
272  }
273  }
274 }
275 
276 //----------------------------------------------------------------------------
277 // Multiplies matrices a and b and stores the result in c.
279  const double a[16], const double b[16], float c[16])
280 {
281  for (int i = 0; i < 4; i++)
282  {
283  for (int j = 0; j < 4; j++)
284  {
285  int it4 = i * 4;
286  c[i + j * 4] = a[it4 + 0] * b[j + 0] + a[it4 + 1] * b[j + 4] + a[it4 + 2] * b[j + 8] +
287  a[it4 + 3] * b[j + 12];
288  }
289  }
290 }
291 
292 //----------------------------------------------------------------------------
294 {
296 }
297 
298 //----------------------------------------------------------------------------
299 inline void vtkMatrix4x4::SetElement(int i, int j, double value)
300 {
301  if (this->Element[i][j] != value)
302  {
303  this->Element[i][j] = value;
304  this->Modified();
305  }
306 }
307 
308 //----------------------------------------------------------------------------
310 {
311  double* M = *this->Element;
312  return M[0] == 1.0 && M[1] == 0.0 && M[2] == 0.0 && M[3] == 0.0 && M[4] == 0.0 && M[5] == 1.0 &&
313  M[6] == 0.0 && M[7] == 0.0 && M[8] == 0.0 && M[9] == 0.0 && M[10] == 1.0 && M[11] == 0.0 &&
314  M[12] == 0.0 && M[13] == 0.0 && M[14] == 0.0 && M[15] == 1.0;
315 }
316 
317 VTK_ABI_NAMESPACE_END
318 #endif
void SetData(const double data[16])
Copies data into the matrix.
Definition: vtkMatrix4x4.h:227
static void DeepCopy(double destination[16], const vtkMatrix4x4 *source)
Set the elements of the given destination buffer to the same values as the elements of the given sour...
Definition: vtkMatrix4x4.h:59
double * MultiplyPoint(const double in[4])
Definition: vtkMatrix4x4.h:164
abstract base class for most VTK objects
Definition: vtkObject.h:52
represent and manipulate 4x4 transformation matrices
Definition: vtkMatrix4x4.h:31
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static void MultiplyAndTranspose4x4(const double a[16], const double b[16], float c[16])
Multiplies matrices a and b and stores the result in c.
Definition: vtkMatrix4x4.h:278
void Adjoint(const vtkMatrix4x4 *in, vtkMatrix4x4 *out)
Compute adjoint of the matrix and put it into out.
Definition: vtkMatrix4x4.h:192
float * MultiplyFloatPoint(const float in[4])
Definition: vtkMatrix4x4.h:168
double GetElement(int i, int j) const
Returns the element i,j from the matrix.
Definition: vtkMatrix4x4.h:212
void SetElement(int i, int j, double value)
Sets the element i,j in the matrix.
Definition: vtkMatrix4x4.h:299
void MultiplyPoint(const double in[4], double out[4])
Definition: vtkMatrix4x4.h:152
void Transpose()
Definition: vtkMatrix4x4.h:125
void MultiplyPoint(const float in[4], float out[4])
Multiply a homogeneous coordinate by this matrix, i.e.
Definition: vtkMatrix4x4.h:148
void DeepCopy(const vtkMatrix4x4 *source)
Set the elements of the matrix to the same values as the elements of the given source matrix...
Definition: vtkMatrix4x4.h:49
static void Multiply4x4(const vtkMatrix4x4 *a, const vtkMatrix4x4 *b, vtkMatrix4x4 *c)
Multiplies matrices a and b and stores the result in c.
Definition: vtkMatrix4x4.h:293
double * GetData()
Returns the raw double array holding the matrix.
Definition: vtkMatrix4x4.h:217
a simple class to control print indentation
Definition: vtkIndent.h:28
static void Invert(const vtkMatrix4x4 *in, vtkMatrix4x4 *out)
Matrix Inversion (adapted from Richard Carling in "Graphics Gems," Academic Press, 1990).
Definition: vtkMatrix4x4.h:109
void Identity()
Set equal to Identity matrix.
Definition: vtkMatrix4x4.h:93
double * MultiplyDoublePoint(const double in[4])
Definition: vtkMatrix4x4.h:173
virtual void Modified()
Update the modification time for this object.
static void Transpose(const vtkMatrix4x4 *in, vtkMatrix4x4 *out)
Transpose the matrix and put it into out.
Definition: vtkMatrix4x4.h:120
#define VTK_SIZEHINT(...)
boost::graph_traits< vtkGraph * >::vertex_descriptor source(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)
bool IsIdentity()
Returns true if this matrix is equal to the identity matrix.
Definition: vtkMatrix4x4.h:309
double Determinant()
Compute the determinant of the matrix and return it.
Definition: vtkMatrix4x4.h:201
double Element[4][4]
The internal data is public for historical reasons. Do not use!
Definition: vtkMatrix4x4.h:35
float * MultiplyPoint(const float in[4])
For use in Java or Python.
Definition: vtkMatrix4x4.h:163
#define VTK_MARSHALAUTO
void DeepCopy(const double elements[16])
Non-static member function.
Definition: vtkMatrix4x4.h:74
void Zero()
Set all of the elements to zero.
Definition: vtkMatrix4x4.h:83
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
const double * GetData() const
Returns the raw double array holding the matrix.
Definition: vtkMatrix4x4.h:222