15 #ifndef vtkHexagonalBokehBlurPass_h
16 #define vtkHexagonalBokehBlurPass_h
23 class vtkOpenGLFrameBuffer;
25 VTK_ABI_NAMESPACE_BEGIN
52 vtkGetMacro(CircleOfConfusionRadius,
float);
53 vtkSetMacro(CircleOfConfusionRadius,
float);
84 float CircleOfConfusionRadius = 20.0f;
91 std::unique_ptr<vtkOpenGLQuadHelper> BlurQuadHelper =
nullptr;
92 std::unique_ptr<vtkOpenGLQuadHelper> RhomboidQuadHelper =
nullptr;
97 #endif // vtkHexagonalBokehBlurPass_h
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Convenient class for post-processing passes.
window superclass for vtkRenderWindow
Context in which a vtkRenderPass will render.
void RenderDelegate(const vtkRenderState *s, int width, int height, int newWidth, int newHeight, vtkOpenGLFramebufferObject *fbo, vtkTextureObject *target)
Render delegate with a image of different dimensions than the original one.
a simple class to control print indentation
Screen space render pass that blur a given image using the hexagonal bokeh method.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...